Annihilate Retroglight
Trap Counter

Annihilate Retroglight

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When your opponent activates a monster effect on the field, except monsters that were Summoned this turn: Negate that activation, then you can banish (face-down) all face-up monsters your opponent controls, except monsters Summoned this turn. If this Set card in its owner's control is destroyed by an opponent's card effect: You can Set 1 Trap from your Deck.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 9, 2026
66± 7/ 100
Power Score
Intrinsic 68
Deck 65

Annihilate Retroglight — Power Evaluation

Final Score: 66 ± 7 · Confidence: Medium

  • Intrinsic: 68 · Deck: 65 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Board breaker, Recovery/Recursion

Why it scores here

Annihilate Retroglight scores on what it converts a single Set Trap into: a negation of a monster effect followed by an optional mass banish of every face-up monster the opponent controls, excluding monsters Summoned this turn. Its second clause returns a Trap from the Deck if it is destroyed by an opponent's card effect while Set, which gives it a modest recovery line. The 115-deck spread (45 archetypes, about 2.4 copies per deck) confirms it is a practical, portable tech and not a forgotten pick; that breadth is accessibility evidence, not a reason to raise the score. Its high-impact interaction is what earns the points, and the lack of combo data keeps combo conversion low.

Axis scores

Axis Score Evidence
Accessibility 68 115 of 115 sampled decks run it (avg 2.43 copies, 3 copies in 75 decks), so it is reliably drawn, but it must be Set before it can act and no searcher route is evidenced (observed; Set-timing from text, inferred).
Combo & Conversion 40 No recorded boards exist, so conversion rests on text: a reactive negate plus mass banish with no proactive board build (inferred).
Resource Economy 65 One Trap card trades for negation plus banishing every eligible opposing monster, a strong 1-for-many swing, and the second clause adds a partial Trap recovery when destroyed (verified text; inferred value).
Effect & Interaction 80 Negates monster effect activations and banishes the opponent's board, with the summoned-this-turn exemption as the main limit; this is the card's core strength (verified text).
Material Utility 0 A Trap card is never a monster, so it cannot serve as Summon material (verified card type).
Resilience & Flexibility 50 A Set card can be destroyed by the opponent before it acts, though the second clause provides a fallback Trap recovery (verified text; inferred).
Deck-Building Efficiency 80 No banlist token or garnet restriction is supplied, the card is spread across many archetypes, and it runs at 2 to 3 copies, so it is cheap to include (verified deck spread; assumed 3-copy limit).

Calculation

Weight profile: 0.7 Removal/Negation + 0.3 Board breaker (blended per rubric Step 4). Intrinsic ≈ 68, Deck ≈ 65, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Negates a monster effect activation and can banish every eligible face-up opposing monster in one activation
  • Fresh monsters Summoned this turn are exempt from both the negation and the banish, so the card still functions alongside the player's own turn plays
  • Broadly played across 45 archetypes, so it is portable across decks
  • Second clause recovers a Trap if the Set card is destroyed by an opponent's card effect

Weaknesses

  • Must be Set in advance, so it is a slow, reactive answer rather than an immediate one
  • Only responds to monster effect activations; it does nothing against Spells, Traps, or non-effect plays
  • Excludes monsters Summoned this turn, so it cannot clear the newest threats
  • No combo or searcher evidence was supplied, so its contribution to a line cannot be confirmed from recorded boards

Counters / choke points

  • Destroying the Set card with an opponent card effect before it activates
  • Opponent plays that avoid monster effect activations or happen in a turn when the card's targets were all Summoned this turn

Best use

Set Trap negation and mass-banish tech, held for the opponent's monster effect activation. Decks: Dark Magician, Labrynth, Branded, Black Luster Soldier.

Evidence & gaps

  • Verified: Text: when an opponent activates a monster effect (except monsters Summoned this turn), negate it, then optionally banish all face-up opposing monsters (except those Summoned this turn); Text: if this Set card is destroyed by an opponent's card effect, you can Set 1 Trap from your Deck; Card type: Trap Card, so it is never a monster and cannot be Summon material; Deck sample: in 115 of 115 decks, avg 2.43 copies, 45 distinct archetypes
  • Observed: Top partners are generic staples (Maxx "C" in 73% of decks, Ash Blossom in 52%), which suggests a generic tech slot rather than a specific engine; Copy distribution: 75 decks run 3 copies, 14 run 2, 26 run 1
  • Inferred: Set-then-respond timing means the card is a reactive answer that must be prepared a turn in advance; Mass banish gives a board-clearing swing for one Trap, so resource economy is strong despite no direct draw or search; The Summoned-this-turn exemption is the main limit on its reach, since fresh threats escape it
  • Data gaps: No combos supplied, so combo conversion is text-only inference No guides supplied No banlist token, so 3 copies is assumed No usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only No searcher or Set-Trap recovery evidence beyond the card text itself











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